God's Left Ball presents:
Dungeon Lords AoS
Dungeon Lords AoS
Overview Map Genre: Aeon of Strife (AOS)
Maximum number of players: 10 (5vs5)
Number of heroes: 34
| Preamble |
| After almost 10 months of working on this map, I decided to remake a lot of elements. I found them to be actually an obstacle to strategic playing. This is why I removed the old stat system 'Critical Spell Chance' and the hero classes. Furthermore, I reduced the hero level to 25 and the spell levels to 5 for basic spells and to 3 for ultimates. I hope the changes will make the game more fun to play. |
| General Information |
| Dungeon Lords is a basic yet skill-requiring AoS map, which uses elements I have seen in other games and that I found interesting to be implemented in a Warcraft 3 AoS-map. As in so many other AoS-maps, two parties - the Alliance of Mages and the Darkness Invokers - battle each-other. Each hero masters five spells, three of them have 5 levels and one of them, the ultimate spell, has 3 levels. Additionally, each hero has a stat skill increases all three stats. The hero's maximum level is 25. The map supports "-all pick" and "-all random" (since version 1.11d). |
| Plot |
| Some inhabitants of Dalaran were able to survive the destruction of the city by Burning Legion's warlord Kil'Jaeden and hid in Dalaran's catacomb system, deep beneath the town. Feeling the presence of the survivors and willing to eliminate even the last survivors of Dalaran, Kil'Jaeden decided to send out the most powerful and dreadful creatures, called 'Darkness Invokers'. Fearing the intruding forces of the Burning Legion, the survivors of Dalaran gathered together in an 'Aliance of Mages' and prepared for the upcoming battle... |
| Features |
| Circles of Power - Circles of Power are placed at almost every strategic point in the map. Whenever your hero stays within a circle of power, he or she remains hidden as long as they are not attacking or casting a spell. They are basically the brushes like in LoL. Since version 1.09, when two opposed enemy heroes are in the same circle of power at the same time, the hiding effect is removed from both, unhiding both to each-other. Hero Stats - I removed the old Strength-Agility-Intelligence stat system because it created in my opinion too many imbalance issues at late games (usually, but not all the time, agility heroes became an unstoppable force because of too much armor and dps). This is way I introduced a stat system using aether, tenacity and rage. Aether improves spell damage. Tenacity is basically spell resistance and increases hitpoings. Rage increases damage, attack speed and in some really rare cases improves spell damage (under some conditions each time). There is no main stat. Faceless Overlord - The Faceless Overlord is the big boss creep that spawns 10 minutes after the game has started. Killing the Faceless Overlord gives a considerable gold boost and an aura that increases mana regeneration and damage for 80 seconds. Master-Runes - After choosing your hero, you can select two different runes to "customize" your hero. Every rune improves a different aspect of your hero (Damage, Tenacity, Aether, Armor, Attack Speed, Revival time, etc.). Since version 1.05, there are also active master runes. You will start the game with a 'Rune Amulet' in which active runes are put into. Heroes - All heroes have at least two spells, often three and sometimes four, that can be enhanced by aether. Considering the nature of their spells (disable, area damage, nuke, etc.) and the individual stat gain per level, some heroes are better be played as mages, others as auto-damage carries and some others as supports or tanks. Nonetheless, it is up to the player to decide on how to play their heroes. Some heroes that might be good auto-damage carries might also be good mages. Denial - Heroes, towers and creeps can't be denied unless they have less than 25% hitpoints. Gems - Ingame, you can purchase up to six gems, that will be stored in your rune amulet. Once bought, you cannot remove them. Each gem will improve a certain hero stat. Noob-Friendliness - I really tried to keep the map as simple as possible. The only "difficult" aspect of the game is the new stat-system. For example, when you select a hero, some information about that hero will added in the quest log, proposing Master-Runes, a possible build for that hero and some "tactics" about how to paly this hero. Furthermore, the map is written in simple English (English is not my native language anyway). However, not all hero guides are ready to read. |
Report any bugs you encounter ;) !
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